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Blue Djinn Quest

Napisane przez B@rt

Typ: Questy na wymianę przedmiotów
Wymagany poziom: 40
Miejsce: Ankrahmun
Premium: Tak
Nagroda: Gemmed Lamp and the possibility to trade items with the Blue Djinns.
Czas: Długi (> 2 godziny)
Dodatkowy opis: Wskazane jest, aby wziąć ze sobą dwarven ring, ułatwi to misje z Djinnami.


Potrzebne przedmioty

PicPrzedmiotIlośćWypada z
Cheese Cheese 1 Cave Rat, Green Djinn, Munster, Mutated Human, Rat, Witch


Potwory

Amazon
Amazon
110 HP
60 Exp
Bear
Bear
80 HP
23 Exp
Cobra
Cobra
65 HP
30 Exp
Dragon
Dragon
1000 HP
700 Exp
Efreet
Efreet
550 HP
325 Exp
Gargoyle
Gargoyle
250 HP
150 Exp
Green Djinn
Green Djinn
330 HP
215 Exp
Hyaena
Hyaena
60 HP
20 Exp
Orc
Orc
70 HP
25 Exp
Orc Berserker
Orc Berserker
210 HP
195 Exp
Orc Leader
Orc Leader
450 HP
270 Exp
Orc Rider
Orc Rider
180 HP
110 Exp
Orc Shaman
Orc Shaman
115 HP
110 Exp
Orc Spearman
Orc Spearman
105 HP
38 Exp
Orc Warlord
Orc Warlord
950 HP
670 Exp
Orc Warrior
Orc Warrior
125 HP
50 Exp
Scorpion
Scorpion
45 HP
45 Exp
Slime
Slime
150 HP
160 Exp
Stalker
Stalker
120 HP
90 Exp
Stone Golem
Stone Golem
270 HP
160 Exp
Valkyrie
Valkyrie
190 HP
85 Exp
Wyvern
Wyvern
795 HP
515 Exp
           

Poradnik questów

The word of greeting

Ta część questa nie wymaga konkretnego poziomu. Musisz znaleźć NPC Melchior w Ankrahmun.

map


Zazwyczaj przechadza się on gdzieś po mieście, dlatego też najlepiej spytać innych graczy, czy go nie widzieli.

Chatlog
You: Hi
Melchior: Greetings, player. I do not see your face, but I can read a thousand things in your voice!
You: Word of Greeting
Melchior: The djinns have an ancient code of honour. This code includes a special concept of hospitality. Anybody who utters the word of greeting must not be attacked even if he is an enemy. Well, at least that is what the code says. ...
Melchior: I have found out, though, that this does not work at all times. There is no point to say the word of greeting to an enraged djinn. ...
Melchior: I can tell you the word of greeting if you're interested. It is DJANNI'HAH. Remember this word well, stranger. It might save your life one day. ...
Melchior: And keep in mind that you must choose sides in this conflict. You can only follow the Efreet or the Marid - once you have made your choice there is no way back. I know from experience that djinn do not tolerate double-crossing.
You: Bye
Melchior: Farewell, stranger. May Uman the Wise guide your steps in this treacherous land.

Teraz już możesz udać się do Kha'Zheel - wieży Niebieskich Djinnów.

Joining the Marid

Aby tam dojść, kieruj się mapą. Będzie tam bramka od 30 poziomu.

map


Tutaj jest lokalizacja wieży Niebieskich Djinnów (po drodze możesz spotkać kamienne golemy):

map


Przejdź przez drzwi i porozmawiaj z Umarem.

Chatlog
You: DJANNI'HAH
Umar: Whoa? You know the word! Amazing, Player! ...
Umar: I should go and tell Fa'hradin. ...
Umar: Well. Why are you here anyway, Player?
You: Join
Umar: Are you sure? You pledge loyalty to king Gabel, who is... you know. And you are willing to never ever set foot on Efreets' territory, unless you want to kill them? Yes?
You: Yes
Umar: Oh. Ok. Welcome then. You may pass. ...
Umar: And don't forget to kill some Efreets, now and then.
You: Bye
Umar: Aaaa -tention!.

The Dwarvish Cookbook

Przejdź teraz przez drzwi koło Umara i idź na górne piętra. Znajdź NPC Bo'ques i weź od niego misję.

Chatlog
You: Hi
Bo'Ques: Hey! A human! What are you doing in my kitchen, "You"?
You: Mission
Bo'Ques: My collection of recipes is almost complete. There are only but a few that are missing. ...
Bo'Ques: Hmmm... now that we talk about it. There is something you could help me with. Are you interested?
You: Yes
Bo'Ques: Fine! Even though I know so many recipes, I'm looking for the description of some dwarven meals. ...
Bo'Ques: So, if you could bring me a cookbook of the dwarven kitchen I will reward you well.
You: Bye
Bo'Ques: Goodbye. I am sure you will come back for more. They all do.

Teraz musisz udać się do Kazordoon i kupić książkę kucharską od Maryzy, która znajduje się w miejskiej tawernie. (Możesz ją kupić nawet nie zaczynając tego questa)

Maryze znajdziesz tutaj:

map


Porozmawiaj z nią:

Chatlog
You: Hi Maryza
Maryza: Hello there!
You: Cookbook
Maryza: Would you like to buy a cookbook for 150 gold?
You: Yes
Maryza: Here you go.
You: Bye
Maryza: Goodbye "You".

Teraz wróc do Bo'quesa i oddaj mu książkę, o którą prosił.

Chatlog
You: Hi
Bo'Ques: Hey! A human! What are you doing in my kitchen, You"?
You: Cookbook
Bo'Ques: Do you have the cookbook of the dwarven kitchen with you? Can I have it?
You: Yes
Bo'Ques: The book! You have it! Let me see! ...
Bo'Ques: Dragon Egg Omelette, Dwarven beer sauce... it's all there. This is great! Here is your well-deserved reward. ...
Bo'Ques: Incidentally, I have talked to Fa'hradin about you during dinner. I think he might have some work for you. Why don't you talk to him about it?
You: Bye
Bo'Ques: Goodbye. I am sure you will come back for more. They all do.

The Spy Report


Następną misję dostaniesz od NPC Fa'hradin, znajdziesz go na balkonie, na tym samym piętrze co Bo'ques.

Porozmawiaj z nim:

Chatlog
You: Hi
Fa'hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human player. How can I help you?
You: Mission
Fa'hradin: I have heard some good things about you from Bo'ques. But I don't know. ...
Fa'hradin: Well, all right. I do have a job for you. ...
Fa'hradin: In order to stay informed about our enemy's doings, we have managed to plant a spy in Mal'ouquah. ...
Fa'hradin: He has kept the Efreet and Malor under surveillance for quite some time. ...
Fa'hradin: But unfortunately, I have lost contact with him months ago. ...
Fa'hradin: I do not fear for his safety because his cover is foolproof, but I cannot contact him either. This is where you come in. ...
Fa'hradin: I need you to infiltrate Mal'ouqhah, contact our man there and get his latest spyreport. The password is PIEDPIPER. Remember it well! ...
Fa'hradin: I do not have to add that this is a dangerous mission, do I? If you are discovered expect to be attacked! So goodluck, human! Fa'hradin: Farewell, human.

W tej misji musisz udać się do wieży Zielonych Djinnów, weź ze sobą dwarven ring oraz ser, kieruj się poniższymi mapami, aby tam dojść.

map


map


Na drodze spotkasz kilka hien, kobry, skorpiony, wilki oraz 1 wyvernę.

Na pierwszym piętrze natkniesz się na kilka hien oraz zielonego djinna.

screenshot


Zabij je, po czym zejdź schodami na dół. Zaatakują cię 3 zielone djinny i parę skorpionów.

screenshot


Po zabiciu ich, idź na północ. Spotkasz tam NPC Rata'Mari, powitaj go wypowiadając sekretne hasło.

Porozmawiaj z nim:

Chatlog
You: PIEDPIPER
Rata'mari: Meep? I mean - hello! Sorry, Player... Being a rat has kind of grown on me.
You: Spy Report
Rata'mari: You have come for the report? Great! I have been working hard on it during the last months. And nobody came to pick it up. I thought everybody had forgotten about me! ...
Rata'mari: Do you have any idea how difficult it is to hold a pen when you have claws instead of hands? ...
Rata'mari: But - you know - now I have worked so hard on this report I somehow don't want to part with it. Atleast not without some decent payment. ...
Rata'mari: All right - listen - I know Fa'hradin would not approve of this, but I can't help it. I need some cheese! I need it now! ...
Rata'mari: And I will not give the report to you until you get me some! Meep!
You: Cheese
Rata'mari: Ok, have you brought me the cheese, I've asked for?
You: Yes
Rata'mari: Meep! Meep! Great! Here is the spyreport for you!

Wróć teraz do wieży Niebieskich Djinnów i zdaj relację z misji Fa'hradinowi.

Chatlog
You: Hi
Fa'Hradin: Aaaah... what have we here. A human - interesting. And such an ugly specimen, too... All right, human player. How can I help you?
You: Mission
Fa'Hradin: Did you already retrieve the spyreport?
You: Yes
Fa'Hradin: You really have made it? You have the report? How come you did not get slaughtered? I must say I'm impressed. Your race will never cease to surprise me. ...
Fa'Hradin: Well, let's see. ...
Fa'Hradin: I think I need to talk to Gabel about this. I am sure he will know what to do. Perhaps you should have aword with him, too.
You: Bye
Fa'Hradin: Farewell, human. I will always remember you. Unless I forget you, of course.

Exchanging the Djinn Leader's Sleeping Lamp


Idź schodami na samą górę, tam znajdziesz Gabela. Porozmawiaj z nim, a da ci następną misję.

Chatlog
You: Hi
Gabel: Welcome, human Player, to our humble abode. Player: Mission
Gabel: Sooo. Fa'hradin has told me about your extraordinary exploit, and I must say I am impressed. ...
Gabel: Your fragile human form belies your courage and your fighting spirit. ...
Gabel: I hardly dare to ask you because you have already done so much for us, but there is a task to be done, and I cannot think of anybody else who would be better suited to fulfill it than you. ...
Gabel: Think carefully, human, for this mission will bring you into real danger. Are you prepared to do us that final favour?
You: Yes
Gabel: All right. Listen! Thanks to Rata'mari's report we now know what Malor is up to: he wants to do to me what I have done to him - he wants to imprison me in Fa'hradin's lamp! ...
Gabel: Of course, that won't happen. Now, we know his plans. ...
Gabel: But I am aiming at something different. We have learnt one important thing: At this point of time, Malor does not have the lamp yet, which means it is still where he left it. We need that lamp! If we get it back we can imprison him again! ...
Gabel: From all we know the lamp is still in the Orc King's possession! Therefore I want to ask you to enter thewell guarded halls over at Ulderek's Rock and find the lamp. ...
Gabel: Once you have acquired the lamp you must enter Mal'ouquah again. Sneak into Malor's personal chambersand exchange his sleeping lamp with Fa'hradin's lamp! ...
Gabel: If you succeed, the war could be over one night later! I and all djinn will be in your debt forever! May Daraman watch over you!
You: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!

Musisz teraz spotkać sie z Królem Orków. Jeśli nie zrobiłeś jeszcze Orc Fortress Quest, będziesz miał właśnie okazję. Aby wykonać tę misję musisz mieć przynajmniej 40 poziom.

Podążaj jak na mapach, aby dostać się do fortecy orków.

map


Po drodze natkniesz się na misie, robaki, amazonki, walkirie, i całą masę orków (do lidera włącznie).

Wejdź do fortecy, na górze będzie 1 ork berserker oraz kilka innego rodzaju.

map


Zejdź znów na dół. W tym miejscu natkniesz się na masę berserkerów i innych orków. Zabij je po czym kieruj się jak na mapie.

map


Na dole będzie kilka orków wojowników. Idź jak na mapie.

map


Pierwsze kilka pomieszczeń jest pełne berserkerów, liderów oraz szamanów. W dużym pokoju z drzewami będzie beholder i kilka szamanów. Lokacja dalej - 3 warlordy, najlepiej zlurować je jeden po drugim. Tuż przy schodach natkniesz się na berserkerów, liderów i 1 warlorda.

Nie schodź na dół, jeśli nie jesteś przygotowany! Zaatakuje cię masa orków oraz smok.

screenshot


Nie wszystko, co spotkasz na drodze jest pokazane na obrazku.

Idź jak na mapie, spotkasz 2 berserkery w połowie korytarza.

map


Król orków znajduje się w komnacie za bramką od 40 poziomu.

screenshot


Zabij orki w tym pomieszczeniu, najlepiej lurując jednego po drugim do bramki poziomu. Kiedy już je pokonasz, weź nagrody ze skrzynek, jeśli nie zrobiłeś wcześniej Orc Fortress Quest.

Przygotuj się by przywitać się z królem. Najlepiej jest powiedzieć 'Hi', po czym uciec pod bramkę i lurować wszystko pojedynczo.

Tutaj widać co przywołuje Król Orków.

screenshot


Po zabiciu ich, ponownie porozmawiaj z królem. Tym razem nie przywoła żadnych orków.

Chatlog
You: Hi
The Orc King: Harrrrk! You think you are strong now? You shall never escape my wrath! I am immortal!
You: Lamp
The Orc King: I can sense your evil intentions to imprison a djinn! You are longing for the lamp, which I still possess. ...
The Orc King: Who do you want to trap in this cursed lamp?
You: Malor
The Orc King: I was waiting for this day! Take the lamp and let Malor feel my wrath!
You: Bye
The Orc King: We will meet again.

Opuść fortecę orków i udaj się do wieży Zielonych Djinnów. Teraz musisz wejść na sam szczyt wieży.

Jest 6 pięter.

Pierwsze piętro (1 zielony djinn, kilka hien)

screenshot


Drugie piętro (2 zielone djinny, 3 gargulce)

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Trzecie piętro (1 efreet, 2 zielone djinny, 2 stalkery, 4 gargulce)

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Czwarte piętro (1 efreet, 3 zielone djinny, 2 stalkery, 3 gargulce)

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Piąte piętro (3 efreety, 2 zielone djinny, 2 stalkery, 2 gargulce)

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Szóste piętro (3 efreety na początku, za drzwiami kolejne dwa)

screenshot


Uwaga: Prawdopodobnie na każdym piętrze będzie więcej djinnów niż jest to uwzględnione w opisach, z racji że efreety mogą przywołać do 3 zielonych djinnów.

Zabij potwory na wszystkich piętrach, kiedy będziesz na szczycie wieży, użyj Gemmed Lamp, którą dostałeś od Króla Orków na tej w ostatnim pokoju.

screenshot


Jeśli zrobiłeś to poprawnie, powinny pojawić się czerwone gwiazdki a magiczna lampa Wódz Djinnów spadnie na podłogę. Weź ją ze sobą.

Teraz udaj się z powrotem do Gabela. Porozmawiaj z nim:

Chatlog
You: Hi
Gabel: Welcome, human Player, to our humble abode.
You: Mission
Gabel: Have you found Fa'hradin's lamp and placed it in Malor's personal chambers?
You: Yes
Gabel: Daraman shall bless you and all humans! You have done us all a huge service! Soon, this awful war will be over! ...
Gabel: Know, that from now on you are considered one of us and are welcome to trade with Haroun and Nah'bob whenever you want to!
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!
You: Bye
Gabel: Farewell, stranger. May Uman open your minds and your hearts to Daraman's wisdom!