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The Inquisition |
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| Typ: | Quest regularny |
| Wymagany poziom: | 100 |
| Miejsce: | Thais |
| Premium: | Tak |
| Nagroda: | Acces to the Demon Forge and 1 of the following: Master Archer's Armor, Hellforged Axe, Emerald Sword, Obsidian Truncheon, Royal Crossbow, Warsinger Bow, Spellbook of Dark Mysteries, Fireborn Giant Armor, Robe of the Underworld |
| Czas: | Długi (> 2 godziny) |
| Dodatkowy opis: | You will encounter more creatures, but the creatures noted are in the actual mission, there are more creatures on the road towards it. Also, for the final mission, you will need to have broken at least 1 seal in the Pits of Inferno Quest. |
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Poradnik questów (spoiler)
Joining The InquisitionTo join the inquisition, you have to go to the thaian jails here: Go down the stairs, to the north you will find Henricus, talk to him about joining the Inquisition:
Mission 1: The InterrogationNorth of Henricus you will find a door with a red knob, go inside the room and take a book from the box, this book will tell you what you should reply to what answers the thaian guards give you. you can find the guards here: 1. Walter the Guard
2. Kulag the Guard
3. Tim the Guard
4. Miles the Guard
5. Grof the Guard
If you did correct, you will get this animation with each guard when you say the last keyword: Now go back to Henricus and report to him about your mission.
Mission 2: The EclipseAsk Henricus about a new mission.
He will give you a special flask of holy water from the white raven monestry, DO NOT LOSE THIS FLASK! If you do, you can't complete the quest. Go to magic carpet on the Femor Hills, you can find up 2 floors on the south west hill. Greet the npc and tell him to bring you the eclipse, the passage will be free. The place is crowded with witches, dark apprentices and dark magicians. Kill these and south of the stairs is a big cauldron, use the special flask on it. Next, go to the south west of the cauldron, there will be a box, open it to recieve the witches'grimoire. When you did this, go back to thais and report at Henricus about your mission.
Mission 3: Vampire HuntAsk Henricus about a new mission, he will send you to one of the allies of the inquisition:
Now head for kaz, take your 20 Vampire Dusts with you because you will need to hand them in here! The vampire hunter Storkus can be found here: Talk to him.
Talk to him again, now you can hand in the dusts.
Talk to him again and ask for a mission.
You must go and kill The Count now, you can find him at the blood herb quest, if you don't feel like wasting too much, bring 3 Garlic Necklaces to make The Count weaker. Follow this road to The Count: Go down the shovel hole. ![]() Follow this map and rope yourself up: ![]() Follow the next map that lead to a ladder: ![]() Now, follow this map: ![]() Now get down by going down the ladder. Follow this map (there's swamp grass that need to be cutted): ![]() Follow this map, down the stairs is the grave of The Count. You can summon him by "using" the grave. If you want to summon the weakened count, place the 3 garlic necklaces on the 3 tables around the grave. The Count summons a banshee and he can combo pretty much, if you're pretty low lvl it's very smart to take 3 garlic necklaces! The Count and the Weakened Count will always drop his ring, the ring of the count. It doesnt do anything, take it and hand it in at Storkus.
Now go back to thais and report about your succes at Henricus:
NOTE: now you can start on the Vampire Hunter Quest Mission 4: The Haunted RuinTalk to Henricus.
You will recieve a special flask with holy water, DO NOT LOSE IT! Take it to Liberty Bay, the haunted ruin can be found here: You will have to wait for night, might be a smart idea to put ambient light to 20% so you can see when it gets dark. When it's dark go into the smaller room, if correct you will see a green glowing spot in the north-west of the room, use your vial on that. When you used it, the door will close and a pirate ghost will spawn, kill it, the door will open after about 20 seconds. When you did this report back at Henricus
The Essential GatheringGo to Henricus and take your 20 Demonic Essences with you.
Talks to him again, this time you can hand in the essences.
If correct, you will get the demonhunter outfit now, wich looks like this: Male: Female: The Demon UngreezTalk to Henricus, ask him for a new mission:
Ungreez is exactly like a regular Demon, except that he doesn't drop any loot(apart from Demon Dust that you might get from skinning him) and he only gives 500 experience. You will need to take most experience to complete this mission, so if you are going to kill him with more then 1 players you will need to kill 1 Ungreez for each and make sure that one hits the most. Follow these maps to get to Ungreez' lair: ![]() The lightblue line is at higher floor. Now go down and continue like this map shows (Wild Warriors here): ![]() Now go down again and follow the map (Dark Magicians, Demon Skeletons, Bat, Hunter, Priestess, Wild Warriors and Beholder on this path): ![]() Now go down again and follow the next map (Demon Skeletons, Wild Warriors, Dark Magicians and Monk here): Make sure you take the stairs that go down, it's the left stairs, down the stairs you will find 2 blinking doors, the right one is from the Memory Stone mission of the Explorer Society Quest, the left one leads to Ungreez. -Screenshot coming asap- When going into the teleport, you will be sent to the left side of a big circle shaped room, with Ungreez in the middle, kill him, and use the exit teleport on the right side of the room. -action screenshot coming asap- Now head back to Henricus to obtain your first addon on the Demonhunter Outfit.
Male: Female: The Shadow NexusGo to Henricus and ask him for a mission:
He will give you another special flask of holy water DO NOT LOSE IT! First, you have to make sure you have done at least 1 seal in the Pits of Inferno Quest You now have to go to the demonforge and kill the 7 Demon Overlords, then you can go to the Shadow Nexus where you have to pour the holy water on a magic wall(called the Shadow Nexus). The entrance to the Demon Forge can be found at the Vampire Shield Quest, follow these maps to get there: ![]() The lightblue line is at higher floor. Now go down and continue like this map shows (Wild Warriors here): ![]() Now go down again and follow the map (Dark Magicians, Demon Skeletons, Bat, Hunter, Priestess, Wild Warriors and Beholder on this path): ![]() Now go down again and follow the next map (Demon Skeletons, Wild Warriors, Dark Magicians and Monk here): ![]() After you went down again prepare to face Dragons and Dragon Hatchlings and follow this map: ![]() Now follow this map (2 Dark Magicians, 2 Monks, 1 Dark Apprentice and Hero here): ![]() Now follow this map (Stalkers, Dark Apprentices, Hunters, Minotaur Guards, Dark Magicians, Monks, Demon Skeletons and Priestess on this path): ![]() Now after you went down you reached the final floor of the Vampire Shield Quest. In this room there are Stalkers, Dark Apprentices, Orc Shamans, Witches, Hunters, Dark Magicians, Demon Skeletons, Priestess, Heroes and 1 Warlock here. Kill everything except Warlock first then lure the Warlock to the stairs and kill it. There will be 2 doors(1 lvl 100 requirement door, 1 red blinking door) and a teleport behind them, the teleport leads to the Demon Forge, and you will find Fire Devils, Fire Elementals and about 5 Hellfire Fighters, the blockers must go in first and try not to lure too much at the same time. Head south and go through the middle passage up the stairs, you will arrive in the main room. 1. The Dark Path 2. The Crystal Caves 3. The Blood Halls 4. The Vats 5. The Arcanum 6. The Hyve You will have to go to all of these places, but at the beginning you can only enter the Dark Path. The Dark Path is a large black road filled with Massive Fireelementals and Hellfire Fighters. Follow this road The blockers should go up the right stairs, the shooters the left, the room up has Juggernauts, Behemoths, Stone Golems and Gargoyles. Kill them and head north, you will end up at a teleport, this teleport leads to Ushuriel, the first Demon Overlord. Ushuriel Ushuriel can hit over 700 with melee damage, he casts a deathwave so make sure to block him diagonal, moreover, he also drunks you, so the blockers should wear a dwarven ring, however, the room is filled with Eye's of the Seven, a type of magic thrower, they are not able to sence invisible oponents so the shooters must go inside invisible(better to cast the invisibility spell and wear a dwarven ring). The blockers can't go invis because they need to wear the dwarven ring, so they must be protected from the towers by Magic Walls, make sure the entire room is filled with them or your blocker will get killed! When you killed him, you got 3 minutes to use the exit teleport to go to the next cave(Crystal Caves in this case) if you go in before, you will get send back to the main room(so-called Retreat) and you will have to do it all over again. If you go in the teleport within these 3 minutes, you get send to the Crystal Caves and you can go there from the Retreat anytime you like from then on(Same goes for all other rooms after you entered them). The Crystal Caves has loads of Spectre's, Crystal Spiders, Ice Golems and Hands of the cursed Fate, make sure the blockers go in first and then the mages to kill the spectres. Follow this path to the next room: Up the stairs you will find the Mirror Maze, this place holds habit to Giant Spiders, Nightmares and Phantasms, it's a big maze, this is the way to the next room: after you followed path nr. 8 you will end up in a little room with a teleport, it leads to the sunken cave, this is an easy bit, just all kinds of quara's and some massive water elementals. There is only 1 way to go and that is heading east, so go there, you will end up at a teleport that leads to Zugurosh. Zugurosh Zugurosh is a fairly easy boss, the magic throwers in his room only curse you, and he doesnt hit too much, however he does retarget a lot so make sure you trap him well, also, since he is very weak to fire, have your mages summon Fire Elementals. Zugurosh runs in deep red health(note: he still have over 500 hitpoints then!) so make sure you trap him well or you will have to run after him, Zugurosh heals fast so better not let this happen. Once he's dead you will get 3 minutes to leave the room again, but this time the next room is a lot harder, the Blood Halls are filled with Dark Torturers, Betrayed Wraiths, Lost Souls and Hands of the Cursed Fate, you will appear in a corner in the room, have 3 knights surrounding that corner so the shooters are safe and the least amount of monsters can hit the blockers: The rooms are somewhat like the Taferiel Seal in the PoI quest, so block the creatures in the 3 sqm passages between the rooms, and block the other ways with magic walls: Follow these maps to the next room: The next room is very small, but very filled with creatures like Plaguesmiths, Destroyers and Hellfire Fighters. Head south-east, there will be a teleporter that leads to Madareth. Madareth Madareth has very low hp, so he is very easy to take down if you have a high leveled blocker and some good druids for sio. Once he's down, go into the tp, this seal is probably the easiest, The Vats, there are Blightwalkers, Defilers, Plaguesmiths and Sons of Verminor here. Follow this path to the next room: The next teleport leads to the battlefield, important thing here is to stay to either the north or south wall, because in the middle there are Juggernauts and Hellhounds, it's best to avoid those, other then those, you will come across Destroyers, Furies, Hellfire Fighters and Dark Torturers. The next teleport will bring you to Latrivan and Golgordan. Latrivan and Golgordan The snag with these demon overlords is that once you killed the first, you only got 3 minutes to kill the other one, Latrivan has the least hp of them, so kill her last. also, both of them cast lots of waves, beams and ue-like spells, so make sure the bosses lure them far away from the shooters. There are also 2 levers in the room, ignore these, they are useless. The teleport will bring you to The Arcanum the next 3 minutes, this place is filled with Warlocks, Efreets, Liches, Diabolic Imps, Hands of the Cursed Fate and Demons. The Arcanum exists from 3 seperate rooms, the first room holds Warlocks, Efreets, Liches, Diabolic Imps, Hands of the Cursed Fate and Demons, follow this path to the next room: The next room holds the same but also has several Undead Dragons. The third and last room also has 1 extra Braindeath spawn and there is more of everything here. The teleport you arrive at leads to The Soul Wells Here are Spectres, Phantasms, Lost Souls and Demons Follow this path to go to the teleport that leads to Annihilon: Annihilon Annihilon is the strongest of them all, he can hit up to 1700 with melee damage, apart from that, in his Ward there is a constant spawn of Deathspawns, little black frogs with 255 hp that can hit 600 each. All the shooters must shoot avalanches across the room constantly to keep the spawn down. Moreover, Annihilon tends to change target pretty often, luckily he is very slow so it shouldn't be hard to challange(exeta res) him. Once Annihilon is killed the next 3 minutes the teleport will bring you to The Hive, here spawn Bonebeasts, Sons of Verminor, Demons, Nightmares, Ancient Scarabs, Giant Spiders, Juggernauts and Hellhounds. There are lots of stairs with many creatures up them in this seal, have the mages UE them. Follow these maps: The teleport leads to the last of the 6 Demon Overlords, Hellgarok. Hellgarok Hellgarok isnt that much of a big deal, the thing is, that you can only hit a max of about 15 with every single attack, his Ward has a constant spawn of Dreadbeasts, dreadbeasts do an attack players can't do, some kind of drowning attack, Hellgarok is extremely weak against this, so what you have to do is convince the Dreadbeasts and trap Hellgarok on a corner, have a druid standing by to constantly spam mass healing on the Dreadbeasts. Here you can see a 7 hit from an Icicle rune. Here is the "drowning hit" from 1 of the Dreadbeasts. Here is a good way on how to trap Hellgarok: Once he's dead, the next 3 minutes the teleport will bring you to the Shadow Nexus. IMPORTANT NOTE: Once you enter the Shadow Nexus, make sure you don't leave untill you have done it. If you leave, you will have to kill Hellgarok again to be able to go back! The Shadow Nexus The Shadow Nexus is 1 of the hardest places in tibia, there are Furies, Demons, Hellhounds, Juggernauts and Undead dragons, here is the entrance spawn: The demon on this screenshot is a summoned one, there are 5 pillars who summon them(1 demon per pillar) in the Nexus, here are they're locations: There is no way to make the pillars stop summoning demons, so the best way would be to have a high level knight block the demon while the rest of the team cleans the quest. In the middle of the room you will find a magic wall with 2 Demon Trophies around it. This is the real Shadow Nexus, where you must pour the holy water on. The state the Nexus is in now is Undamaged, you can pour water on it so it gets damaged and in the end destroyed(when it gets destroyed you have completed the mission.) Poor water on it and the nexus will be "electrified" you get a message that the Shadow Nexus cannot be damaged while it's burning, however, its is infact the other way around! while it's electrified it can't be damaged. After about 20 seconds, the energy will dissapear and this will appear, now you can poor your water on it again to damage the Nexus again, he will get the energy sparks for 20 seconds again and then the fire will return but with a bigger flame on top. First you will get the little flame as shown in the screenshot, then you will get the middle flame, and then the big flame, when you get the biggest flame you only need to pour the holy water on it 1 more time and you have destroyed the Shadow Nexus(in total you will have to pour water on the nexus 4 times, unless you do it the way as written below). For the next 20 seconds, everybody can destroy the Nexus with 1 pour of water, with a bit decent organisation, you should be able to let about 10 people do it in this time. Once everybody is done you must get out as soon as possible, the exit teleport can be found to the north, it will take you back to the Retreat, do this, and then head back to Henricus.
NOTE: The Inquisition blessing is not a blessing on its own, it's all the 5 blessings in 1 package to save you the long walk, but you have to pay 10k extra. You can now go to the treasure room that can be found below Henricus behind the blinking door. Enjoy your loot & outfit! |
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